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Modeling Videogames for Mental Mapping in People Who Are Blind.

, , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 605-616. Springer, (2014)

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Mobile Application Model for the Blind., , and . HCI (5), volume 4554 of Lecture Notes in Computer Science, page 527-536. Springer, (2007)M2TA - Mobile Mouse Touchscreen Accessible for Users with Motor Disabilities., , , and . HCI (7), volume 10907 of Lecture Notes in Computer Science, page 273-286. Springer, (2018)Principles for Evaluating Usability in Multimodal Games for People Who Are Blind., , and . HCI (8), volume 11573 of Lecture Notes in Computer Science, page 209-223. Springer, (2019)Usability of a multimodal videogame to improve navigation skills for blind children., , and . ASSETS, page 35-42. ACM, (2009)Accessibility for people who are blind in public transportation systems., , , and . UbiComp (Adjunct Publication), page 753-756. ACM, (2013)Usability and UX Evaluation of a Mobile Social Application to Increase Students-Faculty Interactions., , , , , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 21-29. Springer, (2016)Unobtrusive Augmentation of Critical Hidden Structures in Laparoscopy., , , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 185-191. IOS Press, (2014)AudioBattleship: blind learners collaboration through sound., , , and . CHI Extended Abstracts, page 798-799. ACM, (2003)Navigation for the blind through audio-based virtual environments., , , and . CHI Extended Abstracts, page 3409-3414. ACM, (2010)Audio haptic videogaming for developing wayfinding skills in learners who are blind., , , and . IUI, page 199-208. ACM, (2014)