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Implementing an Open Personal Learning Environment.

, , , and . Panhellenic Conference on Informatics, page 345-349. IEEE Computer Society, (2011)

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Addressing Quality Issues: Theory and Practice. A Case Study on a Typical Software Project.. ISAS-SCI (1), page 556-560. IIIS, (2001)Quality Attributes of Consumer-Based m-Commerce Systems., , , and . ICE-B, page 130-136. INSTICC Press, (2007)A model for the assessment of watermark quality with regard to fidelity., , , and . J. Vis. Commun. Image Represent., 16 (6): 621-642 (2005)Modelling of distance education forum: Formal languages as interpretation methodology of messages in asynchronous text-based discussion., and . Comput. Educ., 52 (2): 438-448 (2009)A study on how usability flaws in GUI design increase mouse movements and consequently may affect users' health., and . Behav. Inf. Technol., 30 (3): 425-436 (2011)Implementing an Open Personal Learning Environment., , , and . Panhellenic Conference on Informatics, page 345-349. IEEE Computer Society, (2011)A Survey on How Online Games Usability Affects the Retention of Information., , , and . Panhellenic Conference on Informatics, page 209-213. IEEE Computer Society, (2010)Synchronous Collaboration in Distance Education: A Case Study on a Computer Science Course., , , , and . ICALT, IEEE Computer Society, (2004)Modelling e-commerce systems' quality with belief networks., , and . VECIMS, page 13-18. IEEE, (2003)Software Quality: The User's Point of View., and . Software Quality and Productivity, volume 3 of IFIP Conference Proceedings, page 266-272. Chapman & Hall, (1994)