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Playing the "MO" - Gestural Control and Re-Embodiment of Recorded Sound and Music.

, , , , , and . NIME, page 535-536. nime.org, (2011)

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Movement sequence analysis using hidden Markov models: a case study in Tai Chi performance., , , and . MOCO, page 29-36. ACM, (2015)Gesture Analysis of Violin Bow Strokes., , and . Gesture Workshop, volume 3881 of Lecture Notes in Computer Science, page 145-155. Springer, (2005)Sound Selection by Gestures., , and . NIME, page 329-330. nime.org, (2011)Wireless Sensor Interface and Gesture-Follower for Music Pedagogy., , , , and . NIME, page 124-129. nime.org, (2007)SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices., , , , , , and . CHI, page 738:1-738:16. ACM, (2021)Altering body perception and emotion in physically inactive people through movement sonification., , , and . ACII, page 1-7. IEEE, (2019)Ftm - Complex Data Structures for Max., , , , and . ICMC, Michigan Publishing, (2005)Perspectives on Real-time Computation of Movement Coarticulation., , and . MOCO, page 35:1-35:5. ACM, (2016)Probabilistic Models for Designing Motion and Sound Relationships., , , and . NIME, page 287-292. nime.org, (2014)Vocalizing dance movement for interactive sonification of laban effort factors., , , and . Conference on Designing Interactive Systems, page 1079-1082. ACM, (2014)