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Structured contextual forum: a study for e-learning.. IHM, volume 51 of ACM International Conference Proceeding Series, page 104-111. ACM, (2003)Conception d'outils de communication spécifiques au contexte éducatif, and . CoRR, (2007)A Player Model for Adaptive Gamification in Learning Environments., , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 297-306. Springer, (2015)Automatic Prediction of 3D Checkpoints for Technical Gesture Learning in Virtual Environments., , , and . VISIGRAPP (1: GRAPP), page 39-51. SCITEPRESS, (2023)A Design Space of Educational Authoring Tools for Augmented Reality., , , , , and . GALA, page 258-268. Springer International Publishing, (2022)From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 428-433. Springer, (2016)A Framework to Adapt Gamification in Learning Environments., , and . EC-TEL, volume 8719 of Lecture Notes in Computer Science, page 578-579. Springer, (2014)Albiziapp: A Gamified Tool Dedicated to Tree Mapping., , , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 287-297. Springer, (2019)Lessons Learned from the Development of a Mobile Learning Game Authoring Tool., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 201-210. Springer, (2019)Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning., , and . VISIGRAPP (1: GRAPP), page 137-148. SCITEPRESS, (2020)