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A Serious Game Application using EEG-based Brain Computer Interface.

, and . NEUROTECHNIX, page 249-255. SciTePress, (2013)

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Software Process Improvement Through Teamwork Management., and . PROFES, volume 4589 of Lecture Notes in Computer Science, page 108-117. Springer, (2007)A Serious Game Application using EEG-based Brain Computer Interface., and . NEUROTECHNIX, page 249-255. SciTePress, (2013)GeoPGD: Proposed methodology for the Implementation of Geolocated Pervasive Games., , , , and . Interacción, page 4:1-4:8. ACM, (2018)Team SPICE: A SPICE-Based Teamwork Assessment Model., , and . EuroSPI, volume 99 of Communications in Computer and Information Science, page 37-47. Springer, (2010)Pervasive games: giving a meaning based on the player experience., , , , , and . Interacción, page 9:1-9:4. ACM, (2017)Application of ISO/IEC 15504 in Very Small Enterprises., , and . EuroSPI, volume 99 of Communications in Computer and Information Science, page 290-301. Springer, (2010)What Does the GDPR Mean for IoToys Data Security and Privacy?, , , and . WorldCIST (2), volume 931 of Advances in Intelligent Systems and Computing, page 881-889. Springer, (2019)ISO/IEC 15504 Best Practices to Facilitate ISO/IEC 27000 Implementation., , , and . ENASE, page 192-198. SciTePress, (2010)Lessons learned from an ISO/IEC 15504 SPI programme in a company., , and . J. Softw. Evol. Process., 24 (5): 493-500 (2012)An ISO/IEC 15504 Security Extension., , and . SPICE, volume 155 of Communications in Computer and Information Science, page 64-72. Springer, (2011)