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The Prototype of the Massive Events Streams Service Architecture and its Application., , , , и . SNPD, стр. 846-851. IEEE Computer Society, (2008)Application Tag System Based on Experience and Pleasure for Hedonic Searches., , и . ICHIT (2), том 310 из Communications in Computer and Information Science, стр. 342-352. Springer, (2012)Narratives and sensor driven cognitive behavior training game platform., , , , и . SERA, стр. 125-131. IEEE Computer Society, (2016)XCREAM: collaborative middleware framework for RFID/USN-enabled applications., , , , и . iiWAS, стр. 692-695. ACM, (2010)A Data Mining Approach to Analyze the Effect of Cognitive Style and Subjective Emotion on the Accuracy of Time-Series Forecasting., , , , , и . Selected Papers from AusDM, том 3755 из Lecture Notes in Computer Science, Springer, (2006)Coping with Unreliable Peers for Hybrid Peer-to-Peer Media Streaming., , и . PCM (2), том 3332 из Lecture Notes in Computer Science, стр. 415-422. Springer, (2004)Transaction-Centric Split Synchronization Mechanism for Mobile E-Business Applications., , и . DEEC, стр. 112-118. IEEE Computer Society, (2005)Fairy tale directed game-based training system for children with ADHD using BCI and motion sensing technologies., , , , и . Behav. Inf. Technol., 38 (6): 564-577 (2019)Document Classification Model Using Web Documents for Balancing Training Corpus Size per Category., , и . J. Inform. and Commun. Convergence Engineering, 11 (4): 268-273 (2013)Implementation of an Object-Oriented Functional Language on the Multithreaded Architecture., , , , и . ICPADS, стр. 294-299. IEEE Computer Society, (1997)