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AR in order-picking - experimental evidence with Microsoft HoloLens.

, and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)

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Anreize zur Nutzung von Wikis in der Hochschullehre - Ergebnisse eines Pilotprojekts., , and . MuC, page 179-188. Oldenbourg Verlag, (2010)Gamification: Eine experimentelle Untersuchung der Spielelemente Abzeichen und Story.. MuC, page 3-14. Gesellschaft für Informatik e.V., (2017)Movement in Virtual Time: How Virtual Reality Can Support Long-Term Thinking., , , and . MuC, page 477-481. ACM, (2023)6th International Workshop "Gam-R - Gamification Reloaded"., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2023)AR in order-picking - experimental evidence with Microsoft HoloLens., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)Motivation durch Feedbackmechanismen in Vorlesungen - Welche versprechen mehr Wirkung?, and . DeLFI, volume P-188 of LNI, page 255-266. GI, (2011)Retractions from altmetric and bibliometric perspectives, , , and . Information - Wissenschaft & Praxis, 70 (2-3): 98--110 (2019)Feedback mechanisms and their impact on motivation to contribute to wikis in higher education., and . Int. Sym. Wikis, page 215-216. ACM, (2011)MSKWM2011 - Motivationale, soziale und kulturelle Aspekte im Wissensmanagement., , and . Wissensmanagement, volume P-182 of LNI, page 243-245. GI, (2011)#wenigerHashtagswirkenwissenschaftlicher: Der Zusammenhang von Tweet-Eigenschaften und wahrgenommener Wissenschaftlichkeit., , and . ISI, page 44-63. Werner Hülsbusch, (2021)