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Decision making with dynamically arriving information., и . AAMAS, стр. 267-274. IFAAMAS, (2010)Global/Local Dynamic Models., , , и . IJCAI, стр. 2580-2585. (2007)Using Emotions to Enhance Decision-Making., и . IJCAI, стр. 24-30. IJCAI/AAAI, (2011)Practical Probabilistic Programming.. ILP, том 6489 из Lecture Notes in Computer Science, стр. 2-3. Springer, (2010)P-Classic: A tractable probabilistic description logic, , и . Proc.\ 14th National Conference on Artificial Intelligence, стр. 390--397. Providence, RI, (1997)Identifying reasoning patterns in games, и . CoRR, (2012)Loopy Belief Propagation as a Basis for Communication in Sensor Networks, и . CoRR, (2012)Learning and Solving Many-Player Games through a Cluster-Based Representation, , и . CoRR, (2012)Reasoning patterns in Bayesian games., и . AAMAS, стр. 1097-1098. IFAAMAS, (2011)P-CLASSIC: A Tractable Probablistic Description Logic., , и . AAAI/IAAI, стр. 390-397. AAAI Press / The MIT Press, (1997)