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Другие публикации лиц с тем же именем

Interview with Simon Møller from Kiloo.. Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Interview with Ola Holmdahl and Ivan Garde from Junebud.. Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games., , и . CoRR, (2021)Subsyst simulator: an interactive infographic for knowledge transfer., , и . VINCI, стр. 31:1-31:5. ACM, (2020)G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery., , и . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Towards a Procedural Evaluation Technique: Metrics for Level Design., и . FDG, Society for the Advancement of the Science of Digital Games, (2015)Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games., , и . FDG, Society for the Advancement of the Science of Digital Games, (2015)Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division., , , , и . CoG, стр. 1-8. IEEE, (2019)Resource systems in games: An analytical approach., , , и . CIG, стр. 171-178. IEEE, (2012)UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games., и . FDG, стр. 5:1-5:7. ACM, (2018)