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Gamified experiences using 360° photography: A methodology for creating gamified learning experiences in 360° virtual environments.

, , , , , , and . PETRA, page 53-61. ACM, (2023)

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From a Workshop to a Framework for Human-Centered Artificial Intelligence., and . HCI (36), volume 12797 of Lecture Notes in Computer Science, page 166-184. Springer, (2021)Gesture-based Interaction for AR Systems: A Short Review., , , , and . PETRA, page 284-292. ACM, (2023)A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners., , , , , , and . GEM, page 1-6. IEEE, (2024)The Current Situation and Debate on Gender Segregation in Esports Tournaments., , , , and . GEM, page 1-6. IEEE, (2024)User generated content for enhanced professional productions: a mobile application for content contributors and a study on the factors influencing their satisfaction and loyalty., , , , , , , , , and 1 other author(s). Multim. Tools Appl., 80 (25): 33679-33699 (2021)People-Flows: An Innovative Flow Monitoring and Management System in Urban Environments., , , , , , and . HCI (49), volume 1655 of Communications in Computer and Information Science, page 507-516. Springer, (2022)Interactive Edutainment: A Technologically Enhanced Theme Park., , , , , , , , , and 10 other author(s). HCI (35), volume 1034 of Communications in Computer and Information Science, page 549-559. Springer, (2019)Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming., , , , , , , , , and 1 other author(s). ArtsIT, volume 367 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 243-254. Springer, (2020)Geolocalized AR Exploration of Shepherd Settlements in the Psiloritis Mountain., , , , , , , and . PETRA, ACM, (2024)Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends., , , , , , and . HCI (36), volume 14046 of Lecture Notes in Computer Science, page 133-153. Springer, (2023)