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The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs.

, , , and . ACI, page 4:1-4:10. ACM, (2016)

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Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva., , and . Rev. Colomb. de Computación, 19 (1): 56-68 (2018)A Vibrotactile Interface to Motivate Movement for Children with Severe to Profound Disabilities., , , and . Interacción, page 10:1-10:4. ACM, (2014)A Usability Study Case of a Vision-Based Gesture Interface., , , and . Interacción, page 26:1-26:5. ACM, (2014)Game to develop rhythm and coordination in children with hearing impairments., , and . Interacción, page 18:1-18:4. ACM, (2017)Proposal of a model for the analysis of requirements and activities for the design of interactive experiences aimed at the psychomotor rehabilitation of children with hearing impairments., , , and . Interacción, page 39:1-39:2. ACM, (2017)An Avatar Acceptance Study for Home Automation Scenarios., , , and . AMDO, volume 7378 of Lecture Notes in Computer Science, page 230-238. Springer, (2012)Assessing Gender Bias in Predictive Algorithms using eXplainable AI., and . Interacción, page 18:1-18:8. ACM, (2021)Face Me! Head-Tracker Interface Evaluation on Mobile Devices., , and . CHI Extended Abstracts, page 1573-1578. ACM, (2015)Evaluating fitts' law performance with a non-ISO task., , , and . Interacción, page 5:1-5:8. ACM, (2017)Review of systems to train psychomotor skills in hearing impaired children., , , , , and . REHAB, page 81-84. ACM, (2016)