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Image Colorization Using a Deep Convolutional Neural Network., , and . CoRR, (2016)Extended Hierarchical Task Network Planning for Interactive Comedy., , and . PRIMA, volume 2891 of Lecture Notes in Computer Science, page 205-213. Springer, (2003)Potential flows for controlling scout units in StarCraft., , and . CIG, page 1-7. IEEE, (2013)Integrating surrogate evaluation model and asynchronous evolution in multi-objective evolutionary algorithm for expensive and different evaluation time., , and . GECCO (Companion), page 1833-1840. ACM, (2017)Applying Hybrid Reward Architecture to a Fighting Game AI., , , , and . CIG, page 1-4. IEEE, (2018)Position-based reinforcement learning biased MCTS for General Video Game Playing., , , and . CIG, page 1-8. IEEE, (2016)An Analysis of Fighting Game AIs Having a Persona., , , and . GCCE, page 590-591. IEEE, (2018)Fighting-Game Gameplay Generation Using Highlight Cues., , and . IEEE Trans. Games, 14 (3): 533-538 (2022)Guest Editorial: Special Issue on Serious Games for Health., , , , , and . IEEE Trans. Games, 12 (4): 337-340 (2020)Fighting Game Adaptive Background Music for Improved Gameplay., , , and . CoRR, (2024)