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Collaborative virtual environments for supporting learning communities: an experience of use

, and . GROUP '03: Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work, page 58-67. New York, NY, USA, ACM Press, (2003)
DOI: http://doi.acm.org.libproxy.lib.unc.edu/10.1145/958160.958170

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Games for Learning Cooperation at Work: the Case of Crisis Preparedness., and . ECTEL-meets-ECSCW, volume 1047 of CEUR Workshop Proceedings, page 20-24. CEUR-WS.org, (2013)From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education., and . EC-TEL, volume 12884 of Lecture Notes in Computer Science, page 178-192. Springer, (2021)Using Agents to Support the Selection of Virtual Enterprise Teams., and . AOIS@AAMAS, volume 59 of CEUR Workshop Proceedings, CEUR-WS.org, (2002)Supporting Crisis Training with a Mobile Game System., , , and . SGDA, volume 8101 of Lecture Notes in Computer Science, page 165-177. Springer, (2013)Flooded: A Location-Based Game for Promoting Citizens' Preparedness to Flooding Situations., , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 90-103. Springer, (2013)Designing IoT applications in lower secondary schools., , , , and . EDUCON, page 1120-1126. IEEE, (2018)Shared Timeline and Individual Experience: Supporting Retrospective Reflection in Student Software Engineering Teams., and . CSEE&T, page 85-92. IEEE Computer Society, (2009)Blog to Support Learning in the Field: Lessons Learned from a Fiasco., , and . ICALT, page 219-221. IEEE Computer Society, (2005)Collaborative virtual environments for supporting learning communities: an experience of use., and . GROUP, page 58-67. ACM, (2003)Playing in museums by constructing your game., , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 519-529. IOS Press, (2013)