I just put up a tutorial on the wiki here, involving the 2D shooter + level editor project from here. No, this isn't the long-awaited 2D platformer tutorial; it's just something I put together over the last couple of days. It's not about how to create a 2D game, but about working with and extending a Unity project, with some scripting, so I don't think there will be any overlap. At first it was just going to be a brief thing, but somehow it got...longer. I tried not to make many assumptions
With hundreds of published titles, 3D GameStudio authoring suite for 2D, 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine, a physics engine, a level, terrain and model editor, etc...
Agisoft Metashape is a stand-alone software product that performs photogrammetric processing of digital images and generates 3D spatial data to be used in GIS applications, cultural heritage documentation, and visual effects production as well as for indirect measurements of objects of various scales.
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers. It also provides fixed and floating point mathematical functions, 3D functions, etc...
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
a program specially designed with facilities to create animated sprites that can be used in some video game. It lets you create static images, characters with movement, textures, patterns, backgrounds, logos, color palettes, etc. It focuses on pixel editing to do pixel art. It isn't a photo retouching tool or a vector graphics editor. Mainly, it is a tool to create tiny animations pixel-by-pixel.
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S. Fiorini, M. Abel, und C. Scherer. Enterprise Distributed Object Computing Conference Workshops (EDOCW),2010 14th IEEE International, Seite 225 -234. (Oktober 2010)
S. Fiorini, M. Abel, und C. Scherer. Enterprise Distributed Object Computing Conference Workshops (EDOCW),2010 14th IEEE International, Seite 225 -234. (Oktober 2010)
R. Siromoney. Graph-Grammars and Their Application to Computer Science, Volume 291 von Lecture Notes in Computer Science, Seite 549-563. Springer, (1986)