based on the original 5-year voyage. The original series ended three years into the journey, starting this new series right where the original left off.
peer-reviewed and portable C++ source libraries. The libraries are intended to be widely useful, leveraging and extending both the C++ Standard Library and the Boost Libraries.
Drivey is an NPR [Non Photo Realistic] driving simulator, which exists mostly in my mind right now. In a nutshell, it is [to be] an attempt to re-capture the essence of old-time video games in the context of fast, ubiquitous computers.
project management tool, provides an optimizing scheduler that computes your project time lines and resource assignments based on the project outline and the constrains that you have provided.
exchange ideas & share knowledge, Free on-demand video lectures from world's leading and prominent scientists, research institutions, EU research projects.
a free Ruby-based environment aiming to make programming easily available to beginners, especially children. Its driving force was an essay titled The Little Coder's Predicament written in 2003 by why the lucky stiff (AKA why)
Sophie's raison d'être is to enable people to create robust, elegant rich-media, networked documents without recourse to programming, it promises to open up the world of multimedia authoring to a wide range of creative people.
a system for interactively generating realistic 3D models of objects from video—models that might be inserted into a video game, a simulation environment, or another video sequence.
is short for Replicating Rapid-prototyper. It is a practical self-copying. Complete open-source instructions and plans are published on this website for zero cost and available to everyone so, if you want to make one yourself
Natural Interaction will let computer tools capture and understand ideas that are today captured in pencil on scraps of paper. This capability can introduce design capture into the earliest stages of the design process and radically shorten the design cyc
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them