Sponsored by AMD, the Framewave project offers developers unparalleled, code-level access to a vast array of signal and image functions and routines designed with "code faster, faster code" in mind.
a 2D graphics library, support for multiple output devices. (output targets include the X Window System, Win32, image buffers, PostScript, PDF, and SVG file output. Experimental backends OpenGL (through glitz), Quartz, and XCB.
a compiler cache. It acts as a caching pre-processor to C/C++ compilers. Caching previous compilations and detecting when the same compilation is being done again. (needs GCC or similar)