The eCraft2Learn project has researched, designed, piloted and validated an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The project aimed at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem supports both formal and informal learning by providing the appropriate digital fabrication.
OGETHER, WE ARE TRANSFORMING HIGHER EDUCATION
The Open Textbook Network (OTN) promotes access, affordability, and student success through the use of open textbooks.
We believe in the power of open education to transform higher education. Open textbooks not only contribute to student academic success, but also offer faculty the chance to reclaim their courses based on their expertise.
The leadership, actions, and results of our network members drive this transformation, and OTN connects these efforts to pool expertise and promote best practices. Be a part of our community of schools, universities, and institutions making a difference in higher education. Learn about the benefits of membership, get in touch to join, or visit the Open Textbook Library (OTL).
This collaborative blog and curated collection of free and open resources is produced by the Digital Media & Learning Research Hub, which is dedicated to analyzing and interpreting the impact of the Internet and digital media on education, civic engagement, and youth.