ProtoJ is a pure java build, installation and deployment library that hands control over to you. There's no third-party ProtoJ application directory to maintain, no environment variables to set up and absolutely no other required software. Simply add the ProtoJ library to your project and get ready to experience the joy of a friction-free development cycle. So why not give ProtoJ a try right now, it really is as easy as 1-2-3:
1. Download the ProtoJ executable jar file.
2. Create a new "basic" project by executing java -jar protoj-exe-jdk5-1.9.2.jar -sample basic.
3. Try a few commands from the basic/bin directory: ./basic.sh compile archive hello-basic.
When you're feeling more adventurous take a look at the jboss demonstration that demonstrates how ProtoJ can be used to build, store persistent configurations and launch a jboss project with considerable ease. You may be amazed at how easy this is to accomplish: not because ProtoJ is rocket science, but because it is based on java rather than xml.
Features to Enhance Any Project
ProtoJ abandons build scripts. It's "unique selling point" is that all use-cases are accessible in-code through the api, with just one call to Java in just one starter script! If you ever wished you could get rid of your build scripts then look no further: ProtoJ is targeted at you!!!
ProtoJ is part of your project. You don't have to hide away use-cases related to the build inside some xml file, to be handled by some other tool merely at the start of your project life-cycle. Compilation and jar creation for example belong to your project just as much as your core business use-cases and are accessible at build-time through to run-time.
ProtoJ plays nicely with maven. ProtoJ uses a traditional lib directory and support for filling it up from a maven repository is provided right out of the box. And going in the other direction, you can easily deploy your project artifacts to a maven repository so that they can be shared with other ivy or maven projects. Or indeed with other ProtoJ projects!
ProtoJ plays nicely with aspectj. Aspectj compiler support can be enabled with just a single method call, as can support for load-time-weaving. Then just drop your .aj files alongside your .java files and they will be picked up by the ajc compiler without any additional aspectj installation.
ProtoJ is available on all major platforms. Each release of ProtoJ is subjected to rigorous testing on Linux (Ubuntu), Unix (Mac OS X) and Windows (XP) and also on Java 5 and Java 6. If you work with any other platform then you can easily check for compatibility by following the instructions in the BuildingFromSource page.
Jazzmaster is an application framework developed by Eiichiro Uchiumi (Eiichiro.org) and can be performed on JDK 5 or later Java platform. Using Jazzmaster framework, you can construct the application from the small one which is processed on a command line to the large one like enterprise application on the paradigm of SOA (Service-Oriented Architecture). The application which is built by composing the immediately-modularized services on the Jazzmaster framework certainly improves the flexibility of changeability and the development agility, according to becoming if the scale grows.
Jazzmaster is composed of the following modules:
* Core
* AspectJ integration
Scalaris is a scalable, transactional, distributed key-value store. It can be used for building scalable Web 2.0 services.
Scalaris uses a structured overlay with a non-blocking Paxos commit protocol for transaction processing with strong consistency over replicas. Scalaris is implemented in Erlang.
The Java ClassBuilder is a simple framework for bytecode transformation of existing Java classes, in order to make them easily usable for data binding (and other uses) when developing Java desktop applications.
Although the ClassBuilder is a (very lightweight) framework, it's focus is on a set of ready out-of-the-box solutions that aim to bring easy to use data binding to the Java platform. Under the hood it uses the amazing Javassist bytecode transformation library to change the structure of Java classes at runtime.
Let's repeat: the focus of the ClassBuilder is not on providing a framework (there's enough of those already), but providing ready-to-use solutions that utilize it under the hood.
Espresso3D is a high performance real-time 3D engine for the Java(tm) programming language. E3D is not just a scene graph. It aims to be a complete solution for your application with OpenGL rendering, OpenAL audio, collision detection, input, and rendering support.
Espresso3D began as a free for non-commercial use library in October 2004. As of April 8, 2008 Espresso3D is available under the open source LGPL license.