You know Python fairly well, but your manger wants to start using Go “because it is faster”. Being the overacheiver that you are, you sacrifice time from you...
This post is a head-to-head comparison of Rust vs. Go for NTPsec’spurposes. Read it bearing in mind that the NTP codebase has anunusual combination of...
One of the medium-term possibilities we’re seriously considering forNTPsec is moving the entire codebase out of C into a language with nobuffer overrun...
Pokemon Go hack is something that is useful and helpful to each and individual player to get more or unlimited coins to purchase necessary items in the game.
Human gaming tactics draw analogies from the physical world to hide the underlying complexity (chunking), and enable the players to think at a higher level. AlphaGo isnt limited(?) by physical world analogies.
No major systems language has emerged in over a decade, but over that time the computing landscape has changed tremendously. There are several trends:
* Computers are enormously quicker but software development is not faster.
* Dependency management is a big part of software development today but the “header files” of languages in the C tradition are antithetical to clean dependency analysis—and fast compilation.
* There is a growing rebellion against cumbersome type systems like those of Java and C++, pushing people towards dynamically typed languages such as Python and JavaScript.
* Some fundamental concepts such as garbage collection and parallel computation are not well supported by popular systems languages.
* The emergence of multicore computers has generated worry and confusion.
We believe it's worth trying again with a new language, a concurrent, garbage-collected language with fast compilation. Regarding the points above:
* It is possible to compile a large Go program in a few seconds on a single computer.
* Go provides a model for software construction that makes dependency analysis easy and avoids much of the overhead of C-style include files and libraries.
* Go's type system has no hierarchy, so no time is spent defining the relationships between types. Also, although Go has static types the language attempts to make types feel lighter weight than in typical OO languages.
* Go is fully garbage-collected and provides fundamental support for concurrent execution and communication.
* By its design, Go proposes an approach for the construction of system software on multicore machines.
T. Tu, X. Liu, L. Song, und Y. Zhang. Proceedings of the Twenty-Fourth International Conference on Architectural Support for Programming Languages and Operating Systems - ASPLOS \textquotesingle19, ACM, (2019)
N. Dilley, und J. Lange. 2019 IEEE 26th International Conference on Software Analysis, Evolution and Reengineering (SANER), Seite 377--387. (Februar 2019)