turn-based strategy game with a fantasy theme. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures…
remaking the classic 1984 arcade game Marble Madness by Atari. The graphics are slightly enhanced to bring them on par with modern standards: there is now a full 3D mode in addition to the usual isometric perspective one
portable C++ GUI library designed for games using Allegro, SDL and/or OpenGL, comes with a standard set of widgets and can use several different backends for displaying graphics and grabbing user input
Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.
intended as an entrypoint for anyone interested in the development roguelike games. If you are unfamiliar with the roguelike game genre a good definition is (modified definition taken from Balrog and originally from ADOM)
a comprehensive system for designing realistic NPC AI for persistant worlds. It uses a meme metaphor to rationalize the "hows and whys" of NPC life. The Memetic AI Toolkit provides an artificial life designer with a host of tools, documentation, example c
game programming tutorials and source code for a variety of languages and platforms. Also, because this is a wiki, you are encouraged to contribute your knowledge and help the repository grow!