a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. Similar to the XCOM type of games.
a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics. It was first published in 2000; this is the revised edition with
a general purpose tile map editor. It's built to be easy to use, yet capable of catering to a host of varying game engines, whether your game is an RPG, platformer or Breakout clone.
a complete development utility for graphics of tile-based games. The application contains a bitmap editor for creating tiles and sprites and a map editor for designing level maps.
A complete game framework, editor and toolset for the creation of PC multiplayer action games. It is the result of several years of development effort at spanish developer Tragnarion Studios, and is based in nebula2, the open-source 3D engine from Radon Labs.
a free / freeware open source tool for 2-D game development. It is designed for the Windows 9x/DirectX platform, and targeted at people spanning a range of skill levels.
web page dedicated to providing Pac-Man players of all skill levels with the most complete and detailed study of the game possible. New discoveries found during the research for this page in December 2008 have allowed for the clearest view yet of the actual ghost behavior and pathfinding logic used by the game.
the video-game department of The International Arcade Museum, has provided the Internet's largest database of coin-operated video-games since the earliest days of the Internet.
Zelda's Axiom: Whenever somebody tells you about "the five ancient talismans" or "the nine legendary crystals" or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.