serving the World Demo Scene, the proffesional and the amature game development industry, Computer Graphics programmers and lately also the Academic computer graphics research field.
Cheats for Xbox 360,Xbox,PlayStation 3,PlayStation 2,PlayStation 1,Sony PSP,Nintendo Wii,GameCube,Nintendo 64,Nintendo DS,GameBoy Advance,GameBoy Color,Dreamcast and PC Games
devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample programs that I think will be very helpful to anyone trying to learn both 2D and 3D game programming.
Free 3D Collision Detection Library an effort to provide a free collision detection library for generic polyhedra. Its purpose is mainly for 3D games where accurate detection is needed between two non-simple objects.
A Flash Puzzle Platformer. The game was developed as a part of a project course at Chalmers University of Technology, Gothenburg. Cool music and interesting concept.
Author Daniel Sanchez-Crespo outlines a core programming curriculum every game designer should be well versed in. Code samples use C++, and the OpenGL and DirectX APIs.
a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending t
a tactical war game in the tradition of Battle Isle. Mission objectives range from defending strategically vital locations to simply destroying all enemy forces in the area.
an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. Cube is a landscape-style engine that pretends to be an indoor FPS engine
real-time strategy game similar to Warcraft II released under GPL. Graphics and Textures created from shots of real models made out of plasticine! developed as a project at Faculty of Mathematics and Physics at Charles University, Prague by 6 students
designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds..) and rendering operations