formerly known as Game design for artists, mavericks and troublemakers
A hands-on game design and development course focused on innovative and expressive forms of gameplay. The class is structured around two main assignment, a non-digital game (or game-like work) and a digital game/installation.
This blog is an experiment in game design and pedagogy. During Summer 2009, I will post a series of lectures, course notes, readings, and challenges to this blog on the subject of game design.
M. Masuch, and L. Nacke. International Conference on Computer Games: Artificial Intelligence, Design and Education, page 347--351. Reading, UK, University of Wolverhampton UK, (November 2004)