an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction.
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
a component system that will provide extensibility and re-usability both inside and between applications, while being portable across platforms (and languages) and having the lowest possible overhead (both in machine resources and programming effort).
a library of routines for managing a database. The database is a simple data file containing records, each is a pair of a key and a value. Every key and value is serial bytes with variable length.
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers.
a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
the XML C parser and toolkit developed for the Gnome project (but usable outside of the platform). Code is portable (to Linux, Unix, Windows, embedded systems, etc.) and modular; most of the extensions can be compiled out
a general purpose library and file format for storing scientific data. It arranges data into datasets (multidimensional arrays) and groups (a structure for organizing objects). With extra software support like a viewer, etc...
a free (under GNU Lesser GPL) library which provides a uniform interface to a large number of hash algorithms. These algorithms can be used to compute checksums, message digests, and other signatures.
a library of functions and a framework to interface with crypto algorithms provided by the calling application, built-in, or provided through shared libraries.
MSLU comes with licensing terms that are highly unfriendly to Open Source applications: although you can freely distribute unicows.dll with your application, your licensing terms must meet certain conditions that no Open Source license can.
implements multilayer artificial neural networks in C with support for both fully connected and sparsely connected networks. Cross-platform execution in both fixed and floating point are supported. It includes a framework for easy handling of training dat
a Linux-like environment for Windows. A way to run native linux apps on Windows and make way to magically make native Windows apps aware of UNIX ® functionality after a rebuild.
a network library It depends on : - libpcap and libnet under Unix - WinPCAP under Windows If libpcap/libnet/WinPCAP are not installed, sniffing and spoofing features are not available.
library that constitutes a powerful API for handling operating system specific tasks, such as opening an OpenGL window and reading keyboard, mouse and joystick input.