MSLU comes with licensing terms that are highly unfriendly to Open Source applications: although you can freely distribute unicows.dll with your application, your licensing terms must meet certain conditions that no Open Source license can.
peer-reviewed and portable C++ source libraries. The libraries are intended to be widely useful, leveraging and extending both the C++ Standard Library and the Boost Libraries.
library implementing dynamic bitvectors with several types of on-the-fly, adaptive compression. Designed for use in databases, search systems, scientific projects.
a 2D game development library for the Ruby and C++ programming languages, available for Mac OS X, Windows and Linux. (MSVC++ 2005 needed for the Windows C++ version).
a C++ library that provides thread-safe containers with high grade of locking. Includes classes for multimaps based on a B-tree and a hash table. It also includes classes for a queue, a priority queue, a pipe, an alloccache, a timercache, a limitcache without global locking, and a fast shared mutual exclusion locker (also known as "rwlock" or "wmrg"). It's useful for writing multi-threaded applications, network services, and operating system components with high requirements for interactivity level.
provides a simple interface for defining and accessing command line arguments. It was intially inspired by the user friendly CLAP libary. The difference is that this library is templatized, so the argument class is type independent. Type independence avoids identical-except-for-type objects, such as IntArg, FloatArg, and StringArg. While the library is not strictly compliant with the GNU or POSIX standards, it is close.
complete x86/x64 JIT Assembler for C++ language. It supports FPU, MMX, 3dNow, SSE, SSE2, SSE3 and SSE4 intrinsics, powerful compiler that helps to write portable functions for 32-bit (x86) and 64-bit (x64) architectures. AsmJit can be used to create functions at runtime that can be called from existing (but also generated) C/C++ code.