a compiler cache. It acts as a caching pre-processor to C/C++ compilers. Caching previous compilations and detecting when the same compilation is being done again. (needs GCC or similar)
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers.
the XML C parser and toolkit developed for the Gnome project (but usable outside of the platform). Code is portable (to Linux, Unix, Windows, embedded systems, etc.) and modular; most of the extensions can be compiled out
a high-level graphical application framework. Although Agar was initially developed as a game engine for the upcoming Trek to the Cave, it is also being used in different types of applications, such as CAD.
a free (under GNU Lesser GPL) library which provides a uniform interface to a large number of hash algorithms. These algorithms can be used to compute checksums, message digests, and other signatures.
a high-level multi-platform, thread-safe C/C++ windowing and graphics library built upon a fast, low-level graphics kernel. (new feature is FGX - dynamic GUI via XML file aka XUI file format)
a software development tool that connects programs written in C and C++ with a variety of high-level programming languages. SWIG is used with different types of languages including common scripting languages such as Perl, Python, Tcl/Tk and Ruby.
tool for creating C or C++ source code from external program resources such as images, text, or data. These resources can be arranged in a tree structure much like a typical file system.
a versatile Integrated Development Environment (IDE) for C and C++ on GNU/Linux. It has been written for GTK/GNOME and features a number of advanced programming facilities. (same as http://anjuta.org/)
a library of functions and a framework to interface with crypto algorithms provided by the calling application, built-in, or provided through shared libraries.