a component system that will provide extensibility and re-usability both inside and between applications, while being portable across platforms (and languages) and having the lowest possible overhead (both in machine resources and programming effort).
an open-source C++ library which strives to make C++ easier to use as a "high-level" language, and emphasizes programmer productivity over the fastest possible code.
a tool for source-to-source transformation and optimisation of C++ programs. It is intended to be used as a test-bed for various high-level optimisations; the traditional textbook optimisations are assumed to be handled by the C++ compiler.
a free Ruby-based environment aiming to make programming easily available to beginners, especially children. Its driving force was an essay titled The Little Coder's Predicament written in 2003 by why the lucky stiff (AKA why)
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them
a library of simple functions that are optimized for various CPUs. These functions are generally loops implementing simple algorithms, such as converting an array of N integers to floating-point numbers...