a discrete event simulator targeted at networking research. Ns provides substantial support for simulation of TCP, routing, and multicast protocols over wired and wireless (local and satellite) networks
for creating Linux and Windows communications applications that contain Dialogic/Intel NetStructure products. Includes media and network classes, multithreaded event handling, state machine design pattern and distributed execution.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them