a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
a way of representing structural information as diagrams of abstract graphs and networks. Automatic graph drawing has many important applications in software engineering, database and web design, networking, and in visual interfaces for many other domains
a Linux-like environment for Windows. A way to run native linux apps on Windows and make way to magically make native Windows apps aware of UNIX ® functionality after a rebuild.
(pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X. FLTK provides modern GUI functionality without the bloat and supports 3D graphics via OpenGL® and its built-in GLUT emulation.
a 3D engine: a library of subroutines for 3D rendering and game development. The library is C++ with a set of Python bindings. Game development with Panda3D usually consists of writing a Python program that controls the the Panda3D library.
library that constitutes a powerful API for handling operating system specific tasks, such as opening an OpenGL window and reading keyboard, mouse and joystick input.
a portable function library for C/C++ programs. The SFL is the result of many years' development, and is provided as Open Source software for the benefit of the Internet community.