an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction.
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
a component system that will provide extensibility and re-usability both inside and between applications, while being portable across platforms (and languages) and having the lowest possible overhead (both in machine resources and programming effort).
a compiler cache. It acts as a caching pre-processor to C/C++ compilers. Caching previous compilations and detecting when the same compilation is being done again. (needs GCC or similar)
stands for Masqueraded, Anonymous, Decentralized, Dynamic Information Sharing and is the attempt to create a powerful state-of-the-art peer-2-peer system. (on hold)
a client-side implementation of the rsync algorithm. It allows updating of files from a remote Web server without requiring a full download or a special remote server application.
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers.