The goal of this conference is to bring together mathematicians from a range of fields, and practitioners from the digital arts (animation, 3D printing, laser cutting, CNC routing, virtual reality, computer games, etc). The attendees will share their expertise in mathematics and with the procedural tools used to illustrate mathematics. In addition to talks in the traditional style, we plan to hold several workshops to train attendees about a variety of digital media, in particular 3D printing.
View the complete course: http://ocw.mit.edu/RES-18-009F15 Instructor: Gilbert Strang, Cleve Moler Gilbert Strang and Cleve Moler provide an overview to thei...
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Through my PhD on Deep Learning based robotics, I read a lot of papers on Machine Learning, Reinforcement Learning and AI in general. But papers can be a bit...