a 2D graphics library, support for multiple output devices. (output targets include the X Window System, Win32, image buffers, PostScript, PDF, and SVG file output. Experimental backends OpenGL (through glitz), Quartz, and XCB.
a royalty-free, cross-platform standard that combines a set of native APIs into a comprehensive media stack specification for accelerating rich media and graphics applications. like DirectX™ for mobile phones!
hinges on the ability to easily instrument and extend existing operating system and application functionality. A library for instrumenting arbitrary Win32 functions on x86, x64, and IA64 machines. Detours intercepts Win32 functions by re-writing the in-me
a unified interface to a number of different physics engines. Enables the use of multiple physics engines within one application. Not just a simple physics wrapper, it provides an extensible plug-in architecture as extended functionality for common simula
complete x86/x64 JIT Assembler for C++ language. It supports FPU, MMX, 3dNow, SSE, SSE2, SSE3 and SSE4 intrinsics, powerful compiler that helps to write portable functions for 32-bit (x86) and 64-bit (x64) architectures. AsmJit can be used to create functions at runtime that can be called from existing (but also generated) C/C++ code.
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