an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction.
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
a component system that will provide extensibility and re-usability both inside and between applications, while being portable across platforms (and languages) and having the lowest possible overhead (both in machine resources and programming effort).
a compiler cache. It acts as a caching pre-processor to C/C++ compilers. Caching previous compilations and detecting when the same compilation is being done again. (needs GCC or similar)
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers.
a suite of tools based on the Unix tool design principles allowing the processing of Windows application data with sophisticated data manipulation pipelines.
a general purpose library and file format for storing scientific data. It arranges data into datasets (multidimensional arrays) and groups (a structure for organizing objects). With extra software support like a viewer, etc...
a program that examines source code and reports possible security weaknesses (``flaws'') sorted by risk level. It's very useful for quickly finding and removing at least some potential security problems before a program is widely released to the public.
a high-level multi-platform, thread-safe C/C++ windowing and graphics library built upon a fast, low-level graphics kernel. (new feature is FGX - dynamic GUI via XML file aka XUI file format)
a software development tool that connects programs written in C and C++ with a variety of high-level programming languages. SWIG is used with different types of languages including common scripting languages such as Perl, Python, Tcl/Tk and Ruby.
tool for creating C or C++ source code from external program resources such as images, text, or data. These resources can be arranged in a tree structure much like a typical file system.