devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample programs that I think will be very helpful to anyone trying to learn both 2D and 3D game programming.
previously at http://anubis.dkuug.dk/jtc1/sc22/wg21/ , ISO/IEC JTC1/SC22/WG21 is the international standardization working group for the programming language C++.
site is contains over 70 useful code fragments and tips for Win32 programmers, and also links to related Win32 sites which fellow Windows NT programmers might find interesting
a compiler cache. It acts as a caching pre-processor to C/C++ compilers. Caching previous compilations and detecting when the same compilation is being done again. (needs GCC or similar)
these essays are intended for beginners, pointing out useful techniques. Some are for experienced programmers poking into previously unknown areas of MFC. Some are advanced techniques, highly specialized.
by Alex Rest, describes some problems, bugs and technique solutions that correspond to using pointers. This article would be useful for beginners and programmers that are using other programming languages and are starting to study C and C++ now.
a Direct Connect clone, a windoz client allowing users to share their files and talk (like IRC but more software sharing oriented) using a proprietary protocol.