portable C++ GUI library designed for games using Allegro, SDL and/or OpenGL, comes with a standard set of widgets and can use several different backends for displaying graphics and grabbing user input
a 2D fighting game in the same style as Double Dragon and TMNT. Paintown is very extensible and comes with editors to help design new levels and animations.
a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. It is an Open Source multiplatform C++ project. Discrete and continuous collision detection, integrated into Blender 3D and COLLADA 1.4 Physics tools support.
a 2D game development library for the Ruby and C++ programming languages, available for Mac OS X, Windows and Linux. (MSVC++ 2005 needed for the Windows C++ version).
A complete game framework, editor and toolset for the creation of PC multiplayer action games. It is the result of several years of development effort at spanish developer Tragnarion Studios, and is based in nebula2, the open-source 3D engine from Radon Labs.
Author Daniel Sanchez-Crespo outlines a core programming curriculum every game designer should be well versed in. Code samples use C++, and the OpenGL and DirectX APIs.
a framework for tile-based (isometric) RTS games. It provides the basic entities for an RTS game with implemented SDL and GRP components. As a proof-of-concept, a Starcraft clone is being implemented with it.
an arcade action puzzle game where the objective is to get rid of all incoming balls by rearranging their order. Currently it includes 12 different levels and two modes of gameplay. The engine allows for easy custom level creation with unlimited number of paths, different speeds, ball-sizes, and rules.
a open game platform with easy-to-use creation tools. Games created for Mokoi are platform agnostic, giving them the ability to be played on any device.