a development framework with a similar target of Microsoft's .NET or Sun's ONE platform, but instead of using Basic/C# or Java as programming language, it bases C++ as core implementation language.
Fit is a Java component that takes some HTML input; interprets it into tests, exercises the tests against the system being tested, and outputs an updated version of the HTML that incorporates the results.
peer-reviewed and portable C++ source libraries. The libraries are intended to be widely useful, leveraging and extending both the C++ Standard Library and the Boost Libraries.
a free, turn based strategy game. It is designed in the tradition of the Battle Isle series from Bluebyte and is currently available for Windows, MacOS X and Linux.
a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
a research project that allows users to compile C and C++ code that is targeted to run on the open source ActionScript Virtual Machine (AVM2). The purpose of this preview is to assess the level of community interest in reusing existing C and C++ libraries in Web applications that run on Adobe® Flash® Player and Adobe AIR®.
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers. It also provides fixed and floating point mathematical functions, 3D functions, etc...
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers.
Sponsored by AMD, the Framewave project offers developers unparalleled, code-level access to a vast array of signal and image functions and routines designed with "code faster, faster code" in mind.
The American Psychoanalytic Association (APsaA), the oldest national psychoanalytic organization in the US, was founded in 1911. APsaA focuses on education, research, advocacy and membership development.
W. Lavrijsen, und A. Dutta. Proceedings of the 6th Workshop on Python for High-Performance and Scientific Computing, Seite 27--35. Piscataway, NJ, USA, IEEE Press, (2016)
N. Josuttis. Addison-Wesley Longman Publishing Co., Inc., Boston, MA, USA, (1999)from Amazon.com :
"Programming with the C++ Standard Library can certainly be difficult, but Nicolai Josuttis's The C++ Standard Library provides one of the best available guides to using the built-in features of C++ effectively.
The C++ Standard Library provides plenty of default functionality in the form of the Standard Template Library (STL) for containers (like vectors and linked lists), as well as generic algorithms (which allow you to sort, search, and manipulate elements inside containers). The best thing about The C++ Standard Library is that it gives the reader a concise guide to working with these basic containers (from lists to sets and maps, with everything in between). Each container type is explained along with short code excerpts. Moreover, in a reference section, the author explores the connections between each container type, showing how they share similar methods. (Learn just a few methods and you can pretty much work with them all.)
In addition to STL, this book excels at providing a readable introduction to the generic algorithms (which can be used to sort, search, and otherwise manipulate STL containers). Other books either fold this material in with the explanation of containers or make it seem like an esoteric topic. The fact is, generic algorithms work with all the STL types, and by separating these algorithms out like this the reader can learn the rich array of algorithms available in today's standard C++. While this book concentrates on STL and algorithms, readers will still find great coverage on Standard Library string classes and streams (including a fine section on internationalization and locales).
For the beginning or intermediate C++ programmer, The C++ Standard Library can be a real timesaver. It arranges and explains the complexities of the C++ Standard Library and STL in a manageable format that's great as a reference and as an approach to programming. --Richard Dragan
Topics covered: history of C++ and the Standard Library, template basics, Big-O Notation, the std namespace, standard exceptions, allocators, standard library utilities, pairs and auto_ptr, numeric limits, the Standard Template Library (STL) basics, containers, iterators, algorithms, vectors, lists, deques, strings, sets, multisets, bitsets, maps, multimaps, stacks, queues, iterator adapters, function objects, element requirements, value and reference semantics, complex numbers, valarrays, stream classes, stream manipulators and formatting, file I/O, internationalization, and locales.
Book Info
Provides a set of common classes and interfaces that greatly extend the core C++ language. Provides comprehensive documentation of each library component, and offers clearly written explanations of complex concepts, describing the practical programming details needed for effective use, and gives examples of working code. DLC: C++ (Computer program language). ".
T. Veldhuizen, und M. Jernigan. Proceedings of the 1st International Scientific Computing in Object-Oriented Parallel Environments (ISCOPE'97), Springer-Verlag, (1997)