Author Daniel Sanchez-Crespo outlines a core programming curriculum every game designer should be well versed in. Code samples use C++, and the OpenGL and DirectX APIs.
a digital library of Internet sites and other cultural artifacts in digital form. Like a paper library, we provide free access to researchers, historians, scholars, and the general public.
This site provides a free physics textbook that tells the story of how it became possible, after 2500 years of exploration, to answer such questions. The book is written for the curious: it is entertaining, surprising and challenging on every page.
adaption of the H. G. Wells classic War of the Worlds in comic form by Ian Edgington and D'Israeli (merges 1800 version with some designs from the more recent movie)
The first edition of this site was the outgrowth of a previous book project, Practical Relational Database Design, by Wayne Dick and Tom Jewett. The move online featured condensed discussions, an integrated view of database concepts and skills
By Rebecca Murphey. The purpose of this book is to provide an overview of the jQuery JavaScript library; when you're done with the book, you should be able to complete basic tasks using jQuery, and have a solid basis from which to continue your learning. This book was designed as material to be used in a classroom setting, but you may find it useful for individual study.