This site provides a free physics textbook that tells the story of how it became possible, after 2500 years of exploration, to answer such questions. The book is written for the curious: it is entertaining, surprising and challenging on every page.
Author Daniel Sanchez-Crespo outlines a core programming curriculum every game designer should be well versed in. Code samples use C++, and the OpenGL and DirectX APIs.
a digital library of Internet sites and other cultural artifacts in digital form. Like a paper library, we provide free access to researchers, historians, scholars, and the general public.
adaption of the H. G. Wells classic War of the Worlds in comic form by Ian Edgington and D'Israeli (merges 1800 version with some designs from the more recent movie)
The first edition of this site was the outgrowth of a previous book project, Practical Relational Database Design, by Wayne Dick and Tom Jewett. The move online featured condensed discussions, an integrated view of database concepts and skills