ARLearn is a toolkit for mobile field trips and (serious) games. The ANDROID app is already for some weeks available via Google Play. It has been successfully piloted with cultural science students in Florence and an ARLearn security simulation has been organised with employees of UNHCR.
J. Gee. Science Education as a Pathway to Teaching Language Literacy, sense publishers, Rotterdam, https://www.sensepublishers.com/files/9789460911316PR.pdf.(2010)
K. Bruna. Science Education as a Pathway to Teaching Language Literacy, sense publishers, Rotterdam, https://www.sensepublishers.com/files/9789460911316PR.pdf.(2010)
J. Gee. Science Education as a Pathway to Teaching Language Literacy, sense publishers, Rotterdam, https://www.sensepublishers.com/files/9789460911316PR.pdf.(2010)
S. Kelle, S. Sigurðarson, W. Westera, и M. Specht. E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments, IGI Global, Hershey, PA, (2010)
M. Ito, C. Davidson, H. Jenkins, C. Lee, M. Eisenberg, и J. Weiss. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
K. Salen. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
J. Gee. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
R. Stevens, T. Satwicz, и L. McCarthy. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)