*from Abstract* Maybin, Janet; Mercer, Neil and Stierer, Barry (1992). 'Scaffolding': learning in the classroom. In: Norman, Kate ed. Thinking Voices: The work of the National Oracy Project. London: Hodder & Stoughton, pp. 186–195.
One of the first, lame criticisms of Apple's iPad was that it would only be useful for consuming content, not creating it.
Wrong!
Sure, the iPad is great for reading web pages and watching videos. But it has also become a very potent, very cool device for being creative.
Its creative use cases range from a DJ kit -- that's iPad DJ Rana Sobhany pictured -- to a tool for making amazing illustrations and music.
And app developers and artists are creating new uses all the time. Let us know if we've missed something cool.
free tutorials and collections from top universities and well-respected websites to train you in areas like web design, graphics and imaging, programming and coding, multimedia, connecting with your audience, and even learning freelancing and entrepreneur
I'm here to tell you that there’s more to us Crazy Australians than kangaroos, the outback, and Sydney. So, to help you understand why we are the way we are, I've compiled a list of things that culturally shape Australians into the fun-loving, laid-back, hard-asses that we are... - The-TrukstoP.com, the website of Greg Davies - web head, geek, and general nuisance
This section of the report describes the trends expected to have a significant impact on the ways in which colleges and universities approach their core mission of teaching, learning, and creative inquiry.
Short-Term—Driving technology adoption in higher education for the next one to two years
Redesigning Learning Spaces
Blended Learning Designs
Many cultures find that English might possibly be one of the most difficult languages to learn. Not, in fact, for its words, but for the fact that it has so many unusual and contradictory rules.
There are six things to have in your bag that can help break the ice and make an introduction. Many of my best travel experiences have been shared with local people who have invited me into their lives. Singing Russian drinking songs with my cabin-mates in Siberia.
Whether you like it or not, foreign expressions represent an integral part of the English language (and of many other languages, too). Knowing the meaning and usage of the most used ones is very important. First of all because it will enable you to understand pieces of text that include ...
These six ways help enhance learning in digital classrooms:
- Connected by Interests
- Experiment with Content
- Peer Supported learning
- Link the Goal
- Importance to Academics
- Networking Learning
Sitting on my dining room table, I currently have half a dozen projects in various states of doneness. Some involve vivisected computer parts, others will
Watch the top movies on 888 Flash Back, the world's first randomly changing Flash movie production. See the funny flash videos that everyone's been talking about right here!
The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the <e-UCM> e-learning research group at Universidad Complutense de Madrid, with three main objectives:
Reduction of the development costs for educational games
Incorporation of education-specific features in game development tools
Integration of the resulting games with existing courseware in Virtual Learning Environments
From this website we wish to promote the use of the tools developed as part of the <e-Adventure> project. The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.
The Lair by Kusari, a place of Amazing, Award Winning Fantasy, Mythical and Historical Chainmail, Costumes, Surreal Art, Jewelry, Armour, Blacksmithing and other Medieval and Renaissance Garb, For Sale and Custom Made for You!
This fall, MIT Professor Shigeru Miyagawa flipped his classroom as he taught two versions of Visualizing Japan to two distinctive audiences at the same time. He co-taught the massive online open course (MOOC) VJx on edX, as well as the residential version of the course, 21F.027, to students at MIT. The students in the residential class were assigned the MOOC video lectures and quizzes to complement their classroom work.
Fondant make your blood run cold? Like something a little less labour intensive for cute desserts? Screw the game cakes, say hello to pixel cookies made using a Play-Doh
Threshold concepts are a theory of teaching and learning proposed by two British
educators, Jan Meyer and Ray Land. Threshold concepts can be used for teaching information literacy and could inform the Standards revision as well. There are five definitional criteria that make a concept a threshold concept
It contains resources for reading, Amarillo and Texas Panhandle, math, science, online reference books, special needs children information, and freebies for teachers.
The Aalborg Centre for Problem Based Learning in Engineering Science and Sustainability is a category 2 centre under the auspices of UNESCO, approved by the General Conference of UNESCO in November, 2013. The Aalborg Centre was formally launched on May 26, 2014.
Globally, there is a need for educating engineers and scientist who can participate in development of sustainable innovations. This will imply a reform of engineering and science education to educate engineers with employable knowledge and skills.
The Aalborg Centre contributes to a reform strategy to higher education by combining Problem and Project Based Learning (PBL), Engineering Education Research (EER) and Education for Sustainable Development (ESD). This is a unique combination of Research & Development areas that are mutual dependent and complementary.
A driving force for the Aalborg Centre is the exemplary practice Aalborg University has for both PBL and integration of sustainability in engineering and science education. Since 1974, Aalborg University has practised PBL as the pedagogical learning methodology during the entire study period. Aalborg University has also the objective for all students to gain sustainability knowledge, skills and competences as a result of a series of sub-learning outcomes throughout the education.
The Aalborg Centre encompass the UNESCO Chair in Problem Based Learning (UCPBL) which was established in 2007 and is renown for its accomplishments in supporting the development of Problem Based and Project Based Learning in Engineering Education. The Obel Family Foundation has kindly offered to sponsor the UNESCO Centre in PBL for a period of five years with the main task to lead the Aalborg Centre.
a popular series of articles that the British Medical Journal published in 2003. Full text for these articles is available free online. BMJ is available free online through PubMed Central.
ABC WA is the Australian Broadcasting Corporation's local and regional online site in Western Australia. We bring you informative, innovative content that reflects the thinking in the community and highlights the directions the state is taking.
TechRepublic salutes geek culture and entertainment in the Geekend blog, which allows users to take a few moments to stray from the daily grind of business technology.