If you studied math, science, or engineering at a four-year college in the US, much of what you learned is useless, forgotten, or obsolete. All that money, all that time, all that wasted talent. If all we lost were a few years, no big deal. But the really
This blog is a quick (i.e. not comprehensive) introduction to blogging for educators, with hands-on steps for getting started in using MovableType as well as some conjecture on using MT in different educational contexts.
How Computer Games Help Children Learn by David Williamson Shaffer
Epistemic games are computer games that can help players learn to think like engineers, urban planners, journalists, architects, and other innovative professionals, giving them the tools they need to survive in a changing world.
Based on more than a decade of research in technology, game science, and education, epistemic games revolutionize the ongoing debate about the pros and cons of digital learning to show the future of education in the digital age.
Printable Resources * Enquiry/Problem-Based Learning * Deep, surface and strategic approaches to learning * Personal Learning Styles * Life long learning and self-directed learning * Curriculum and Course design * Generic objectives and transferable skills * Small group (including tutorials) & large group teaching * Practicals and Demonstrators / Teaching Assistants * Supervising postgraduates * Flexible learning / flexible delivery: Including teaching with new technologies * Learning journals and logs, Reflective Diaries
S. Ambrose, M. Bridges, M. DiPietro, M. Lovett, и M. Norman. John Wiley & Sons, (2010)Learning results from what the student does and thinks and only from what the student does and thinks. The teacher can advance learning only by influencing what the student does to learn. Herbert Simon.