Learning and development professionals have a lot to contribute when it comes to improving employee experience and, in particular, they are best placed to make use of all the data organisations have at their fingertips.
This course will give a detailed introduction to learning theory with a focus on the classification problem. It will be shown how to obtain (pobabilistic) bounds on the generalization error for certain types of algorithms. The main themes will be: * probabilistic inequalities and concentration inequalities * union bounds, chaining * measuring the size of a function class, Vapnik Chervonenkis dimension, shattering dimension and Rademacher averages * classification with real-valued functions Some knowledge of probability theory would be helpful but not required since the main tools will be introduced.
Peter Drucker coined the term “Knowledge Worker” in his book “Landmarks of Tomorrow” in 1959. Wikipedia pulls out a key quote from the piece that I will pull out from Wikipedia: “[Drucker] suggested…
What is LDT? The Learning, Design & Technology Program prepares professionals to design and evaluate educationally informed and empirically grounded learning environments, products, and programs that effectively employ emergent technologies in a variety of settings. Program Overview
Our Journey is a set of tools to support students to chart the highs and lows of their study journeys and the important events that happened along the way.
The aim is to produce a simple and accessible structure for students to represent the events that occurred in their study and their experience of these. It is being developed for use by all students and for use across all educational institutions.
This Concept Map, created with IHMC CmapTools, has information related to: Learning Theory, zone of proximal development The area of capabilities that learners can exhibit with support from a teacher or peer., organisational learning Nonaka & Takeuchi, Montessori constructivism, Lave & Wenger situated learning, Piaget constructivism, Philosophy Dewey, The church Theology, text & conversation theory An organization is created and defined by communication. communication
(Visit: http://www.uctv.tv/) Robert Bjork, Distinguished Research Professor in the UCLA Department of Psychology, shares insights from his work as a renowned...
Snackson is an app for iOS, Android & Windows Phone that allows users to acquire knowledge in a natural, dynamic and comfortable way right from their mobile phones in just a few minutes per day. Microlearning is coming. Barcelona. Spain
Its purpose is to provide readers with a quick and user-friendly introduction to Open Educational Resources (OER) and some of the key issues to think about when exploring how to use OER most effectively
Drawing a perceived object (so-called “realistic” drawing), Betty Edwards proposes, is a visual perceptual skill made up of five component skills. These are the basic skills that you will learn in our workshops. They are: 1) Seeing and drawing edges (sometimes called “contour drawing”) 2) Seeing and drawing spaces (called “negative spaces”) 3) Seeing and drawing relationships (called “perspective and proportion”) 4) Seeing and drawing lights and shadows (called “shading”) 5) Seeing and drawing the whole (called the gestalt, the “thing itself,” the essential nature of the observed subject, which emerges spontaneously from the first four component skills). Instruction in these component skills fits the overarching rule stated above by presenting a student’s brain with tasks that L-mode will turn down, as fancifully described below. Perception of edges: For L-mode, “Too complex, too slow, not needed for quick naming.” Perception of spaces: “I do not deal with nothing. It’s not useful; spaces can’t be named.” Perception of relationships: “Too paradoxical. Don’t tell me that ceiling slants. I know it is horizontal. Don’t tell me that person in the distance is half the size of the one close by. This stuff doesn’t fit what I know.” Perception of lights and shadows: “Too complicated! And they keep changing! Not useful.” Perception of the gestalt: “Too many parts. I can’t pay attention and name them all—I’ll just name the whole thing.”
In the previous blog I explained the theory behind and how a Convolutional Neural Network works for a classification task. Here I will go a step further and touch on techniques used for object…
In this tutorial you'll learn two methods you can use to perform real-time object detection using deep learning on the Raspberry Pi with OpenCV and Python.
At the end of this post is an audacious idea about the present and future of software development. In the middle are points about mental models: how important and how difficult they are. But first, a…
Completed in 2017, IKC de Geluksvogel school in the Netherlands is known for its focus on sustainability and its teaching approach, which centres on the use of technology. In today’s Q&A we speak to Misak Terzibasiyan, the director of UArchitects, the firm behind the design of this award-winning school.
Talk with Yves Raimond at the GPU Tech Conference on Marth 28, 2018 in San Jose, CA. Abstract: In this talk, we will survey how Deep Learning methods can be ap…
ABC is an effective and engaging hands-on workshop that has now been trialled with great success over a range of programmes. In just 90 minutes using a game format teams are able to work together to create a visual ‘storyboard’ outlining the type and sequence of learning activities (both online and offline) required to meet the module’s learning outcomes. ABC is particularly useful for new programmes or those changing to an online or more blended format.
Multifunctional learning spaces, colorful interiors and small niches for concentration and contemplation. Rosan Bosch Studio has created an immaginative design for the newly built Vittra school Brotorp in Stockholm