a Linux-like environment for Windows. A way to run native linux apps on Windows and make way to magically make native Windows apps aware of UNIX ® functionality after a rebuild.
a library for reading and editing the meta-data of several popular audio formats. Currently it supports both ID3v1 and ID3v2 for MP3 files, Ogg Vorbis comments and ID3 tags and Vorbis comments in FLAC files.
(pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X. FLTK provides modern GUI functionality without the bloat and supports 3D graphics via OpenGL® and its built-in GLUT emulation.
a network library It depends on : - libpcap and libnet under Unix - WinPCAP under Windows If libpcap/libnet/WinPCAP are not installed, sniffing and spoofing features are not available.
a 3D engine: a library of subroutines for 3D rendering and game development. The library is C++ with a set of Python bindings. Game development with Panda3D usually consists of writing a Python program that controls the the Panda3D library.
library that constitutes a powerful API for handling operating system specific tasks, such as opening an OpenGL window and reading keyboard, mouse and joystick input.
Distributed Multiplatform Framework. Component based programming framework, using various repositories. The samples are implemented either in console or wxWidgets
Free 3D Collision Detection Library an effort to provide a free collision detection library for generic polyhedra. Its purpose is mainly for 3D games where accurate detection is needed between two non-simple objects.
a portable function library for C/C++ programs. The SFL is the result of many years' development, and is provided as Open Source software for the benefit of the Internet community.
designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds..) and rendering operations
a C++ port of the Java Topology Suite (JTS). As such, it aims to contain the complete functionality of JTS in C++. This includes all the OpenGIS "Simple Features for SQL" spatial predicate functions and spatial operators, as well as specific JTS topology
peer-reviewed and portable C++ source libraries. The libraries are intended to be widely useful, leveraging and extending both the C++ Standard Library and the Boost Libraries.
C++ Object-Relational Persistence Framework, supports SQLite3, PostgreSQL and MySQL as backends. LiteSQL creates tables, indexes and sequences to database and upgrades schema when needed.