an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction.
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
a BitTorrent library written in C++ for *nix. It is designed to avoid redundant copying and storing of data that other clients and libraries suffer from. Licensed under the GPL.
a component system that will provide extensibility and re-usability both inside and between applications, while being portable across platforms (and languages) and having the lowest possible overhead (both in machine resources and programming effort).
an Open Source Probabilistic Information Retrieval library, a highly adaptable toolkit to allow developers to easily add advanced indexing and search facilities to their own applications.
consists of a C++ class library for a large series of graph optimization problems, GOSH, an extension of the Tcl/Tk scripting language to graph objects, and GOBLET, a graphical user interface to the library functions.
a modern alternative to object middleware such as CORBA™ or COM/DCOM/COM+. Ice is easy to learn, yet provides a powerful network infrastructure for demanding technical applications.
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers.