a prototype-based object-oriented programming language based on Self, CLOS, and Smalltalk-80. Slate syntax is intended to be as familiar as possible to a Smalltalker, for the clarity of messages as phrases. Unlike the Smalltalk family, methods within Slat
In summary, Smalltalk's specification-like coding and incremental development environment permits a unique human-human-machine dialogue. CRC Cards allow larger groups to feel this dialogue which is based on repeated episodes of decision making. Finally, members of somewhat larger production development teams can exploit the human-human-machine dialogue on a pair-wise basis. The complex communication that then takes place will support a High-Performance organization with many benefits, a few of which I have mentioned.
collects and distills successful techniques in planning a reengineering project, reverse-engineering, problem detection, migration strategies and software redesign.
In the Beginning... ...there was no inheritance and no composition, only code. And the code was unwieldy, repetitive, blocky, unhappy, verbose, and tired. Copy and Paste were the primary mechanisms of code reuse. Procedures and functions were rare, newfangled gadgets viewed with suspicion. Calling a procedure was expensive! Separating pieces of code from the main logic caused confusion! It was a Dark Time.
M. Stevens, A. Kellens, J. Brichau, and T. D'Hondt. BENEVOL 2007 - 6th BElgian-NEtherlands software eVOLution workshop (Namur, Belgium, December 13-14, 2007), (2007)