an arcade action puzzle game where the objective is to get rid of all incoming balls by rearranging their order. Currently it includes 12 different levels and two modes of gameplay. The engine allows for easy custom level creation with unlimited number of paths, different speeds, ball-sizes, and rules.
portable C++ GUI library designed for games using Allegro, SDL and/or OpenGL, comes with a standard set of widgets and can use several different backends for displaying graphics and grabbing user input
an open-source vertical scroller game programmed in C++,OpenGL and SDL. It's designed to run on all important platforms like Linux, MacOS X, Windows, Solaris. (Cool Graphics)
programming interface and resource management system for scalable OpenGL applications. Can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations.
a font rendering library for OpenGL applications. It supports bitmap, textured, polygon, and outline glyph rendering and relies on FreeType for font loading.
designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds..) and rendering operations
(pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X. FLTK provides modern GUI functionality without the bloat and supports 3D graphics via OpenGL® and its built-in GLUT emulation.
Flex Engine is my personal rendering engine which currently supports both Vulkan and OpenGL. It was started in February 2017 as a way for me to better understand how rendering engines work. You can find the entire source code on my GitHub github.com/ajweeks/FlexEngine Follow my progress on this project on my blog at ajweeks.wordpress.com/tag/flex-engine
open source 3D graphics toolkit, used in visual simulation, games, virtual reality, scientific visualization and modelling. Runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.
open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer.