a component system that will provide extensibility and re-usability both inside and between applications, while being portable across platforms (and languages) and having the lowest possible overhead (both in machine resources and programming effort).
a web services client library. It includes a WSDL Parser,a XSD Schema Parser and Validator and XML Parser and serializer and an API and command line tool for dynamic WSDL inspection and invocation.
Dialog Manager Library, using SDL and FreeType2. Written in C++ (with extensive use of the Standard Library and STL) the intention is to leave all of the antiquated C paradigms out of it (like #defines).
C++ libraries for advanced machine and robot control, supporting 4 C++ libraries: the Real-Time Toolkit, the Kinematics and Dynamics Library, the Bayesian Filtering Library and the Orocos Component Library.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions.
You apply the actions to the particle group at each time step, then read back the particle positions and other attributes into your app, or send them directly to the GPU as a vertex array or as geometry instances.
a free (under GNU Lesser GPL) library which provides a uniform interface to a large number of hash algorithms. These algorithms can be used to compute checksums, message digests, and other signatures.
a C library for reading and writing sound files such as AIFF, AU, WAV, and others through one standard interface. It can currently read/write 8, 16, 24 and 32-bit PCM files as well as 32 and 64-bit floating point WAV files and a number of compressed formats.
The Typesafe Callback Framework for C++. allows you to define signals and to connect those signals to any callback function, either global or a member function, regardless of whether it is static or virtual.
a real-time terrain rendering system supports asynchronous paging, dynamic terrain, and much more. It compiles under Irix, Linux, MacOS X and Windows (VC++ and cygwin).