Inugural meeting of the DUN SIG on Technology Enhanced Learning
Centre for Teaching Development and Digital Media (CUDiM), Aarhus University, Oct. 2016
The session will begin with a theoretical talk. This will propose a framework for design research in education, based on Yishay’s work in the Learning Patterns, Planet, and Layers projects. This framework combines design scenarios, narratives, principles and patterns. It will draw on examples from his experience in the recent MOOC design project and other initiatives, and lead a discussion on the applicability of these ideas to the Danish TEL research community.
Behaviour-driven development is an “outside-in” methodology. It starts at the outside by identifying business outcomes, and then drills down into the feature set that will achieve those outcomes. Each feature is captured as a “story”, which defines the scope of the feature along with its acceptance criteria. This article introduces the BDD approach to defining and identifying stories and their acceptance criteria.
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G. Iacucci, K. Kuutti, and M. Ranta. Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, page 193--202. New York, NY, USA, ACM, (2000)