a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
a Linux-like environment for Windows. A way to run native linux apps on Windows and make way to magically make native Windows apps aware of UNIX ® functionality after a rebuild.
library that constitutes a powerful API for handling operating system specific tasks, such as opening an OpenGL window and reading keyboard, mouse and joystick input.
a portable function library for C/C++ programs. The SFL is the result of many years' development, and is provided as Open Source software for the benefit of the Internet community.
Intel® Threading Building Blocks (TBB) offers a rich and complete approach to expressing parallelism in a C++ program. It is a library that helps you take advantage of multi-core processor performance without having to be a threading expert. Threading Building Blocks is not just a threads-replacement library. It represents a higher-level, task-based parallelism that abstracts platform details and threading mechanisms for scalability and performance.
FFTW is a C subroutine library for computing the discrete Fourier transform (DFT) in one or more dimensions, of arbitrary input size, and of both real and complex data (as well as of even/odd data, i.e. the discrete cosine/sine transforms or DCT/DST). We believe that FFTW, which is free software, should become the FFT library of choice for most applications.
`ABL' is a basic flexible abstract list library defined using C preprocessor. It allows you to define linked lists of arbitrary types very easily. You also can use it as stacks and queues. You can easily define complicated types like list of lists etc.
The mission of the Apache Portable Runtime (APR) project is to create and maintain software libraries that provide a predictable and consistent interface to underlying platform-specific implementations. The primary goal is to provide an API to which software developers may code and be assured of predictable if not identical behaviour regardless of the platform on which their software is built, relieving them of the need to code special-case conditions to work around or take advantage of platform-specific deficiencies or features.
CLAM stands for C++ Library for Audio and Music and in Catalan means something like "a continuous sound produced by a large number of people as to show approval or disapproval of a given event".
CLAM is a full-fledged software framework for research and application development in the Audio and Music Domain. It offers a conceptual model as well as tools for the analysis, synthesis and processing of audio signals.
While working for at Persistent Systems Pvt. Ltd., Pune, we developed a small library with Java and C++ wrappers to implement very high resolution timers. We use these timers to count the ticks when doing performance analysis and stuff like that.