The Semantic Web vision is to make the Web machine-readable, allowing computers to integrate information from disparate sources to achieve the goals of end users (see Semantic Web Roadmap). By augmenting web pages with descriptions of the content they hol
In order to provide you with the most up-to-date information possible in the Computer Vision Homepage, we have created a special page for all the submissions that have yet to be filed in their appropriate sub-pages. From time to time, our filing process g
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OpenVIDIA : GPU accelerated Computer Vision Library The OpenVIDIA project implements computer vision algorithms on computer graphics hardware, using OpenGL and Cg. The project provides useful example programs which run real time computer vision algorit
The Semantic Web is an evolving collection of knowledge, built to allow anyone on the Internet to add what they know and find answers to their questions. Information on the Semantic web, rather than being in natural language text, is maintained in a struc
CVL is a library for image and data processing using graphics processing units (GPUs).
CVL supports both netpbm images and pfs images and data, e.g. high dynamic range images. It uses OpenGL to process data on the GPU.
Detlev Bieler, Magali und Merle berichten über unser neues Online-Tutorial VISION. VISION (Virtuelle Services für Informationen Online) ist ein Tutorial zum wissenschaftlichen Arbeiten. Es behandelt den Themenbereich der Produktion von Information fü
ClusterViz is a software to visualize the clustering process using the family of k-means algorithms. The program is free software under the GNU General Public License (GPL). ClusterViz allows to cluster data while visualizing an up to three dimensional projection. The clustering process is visualized using OpenGL. As clustering algorithms the family of k-means algorithms is implemented, including mixture models.
The NASA Vision Workbench (VW) is a general purpose image processing and computer vision library developed by the Autonomous Systems and Robotics (ASR) Area in the Intelligent Systems Division at the NASA Ames Research Center. VW has been publicly released under the terms of the NASA Open Source Software Agreement.
I joined the EVASION team in september 2006 in order to work on real time rendering of natural landscapes as a whole. I'm interested in the animation and realistic rendering of terrain, atmosphere, ocean, vegetation, rivers, clouds, etc. I'm looking for real-time and scalable algorithms allowing users to navigate freely anywhere in very large landscapes (up to whole planets), from ground to space, without visible transitions.
Mat estimateRigidTransform(const Mat& srcpt, const Mat& dstpt, bool fullAffine)¶ Computes optimal affine transformation between two 2D point sets Parameters: * srcpt – The first input 2D point set * dst – The second input 2D point set of the same size and the same type as A * fullAffine – If true, the function finds the optimal affine transformation with no any additional resrictions (i.e. there are 6 degrees of freedom); otherwise, the class of transformations to choose from is limited to combinations of translation, rotation and uniform scaling (i.e. there are 5 degrees of freedom) The function finds the optimal affine transform [A|b] (a 2 \times 3 floating-point matrix) that approximates best the transformation from \texttt{srcpt}_i to \texttt{dstpt}_i : [A^*|b^*] = arg \min _{[A|b]} \sum _i \| \texttt{dstpt} _i - A { \texttt{srcpt} _i}^T - b \| ^2 where [A|b] can be either arbitrary (when fullAffine=true ) or have form